2025-08-16

photography

notes

fundamental variables

emission & geometry

  • collimation: parallel vs diffuse rays
  • incidence angle: direction of arrival
  • source - subject distance: governs intensity and coverage
  • source shape: outline controlling distribution
  • source count: number of discrete emitters
  • layering: arrangement of multiple sources/zones
  • gradient: centre-to-edge falloff sharpness

intensity & quality

  • intensity: brightness affecting highlights
  • bloom: internal optical/sensor glow
  • scatter: diffusion by particles or surfaces

spectral

  • color: correlated color temperature and tint

optics

  • refractive shaping: lens curvature/refractive index converging/diverging rays
  • focal length: physical distance between lens and sensor for focus at infinity

geometry at capture

  • ray density: number of rays per area at sensor
  • focus state: convergence accuracy on sensor plane

causes and effects (derived from above variables)

  • inverse-square law: intensity ∝ 1 / distance²
  • long focal lengths: require greater sensor - lens distance -> longer barrels; barrels block oblique rays, narrowing directionality structurally
  • out of focus: blur circles and sharpness loss
  • low ray density: dim or oblique light reduces brightness despite correct focus
  • distant extended source: small subtended angle -> point-like appearance, angular collapse
  • diffuse light: larger area increases softness; distance still controls falloff

guidelines and practice

  • natural sunlight/window: large relative source size, consistent direction, stable color (except golden hour/foliage), shaped by environment, single dominant source
  • artificial studio pitfalls: multiple unmotivated sources, unnatural placements (e.g. under-chin), excessive uniformity, mismatched scale/placement
  • background lighting: use gradients and controlled color; black = intense/mysterious/elegant; white = airy/clean/high-key; seamless materials; tape edges regular
  • reference practice: study photography, CGI art, and film stills for lighting ideas