2025-08-16
fundamental variables
emission & geometry
- collimation: parallel vs diffuse rays
- incidence angle: direction of arrival
- source - subject distance: governs intensity and coverage
- source shape: outline controlling distribution
- source count: number of discrete emitters
- layering: arrangement of multiple sources/zones
- gradient: centre-to-edge falloff sharpness
intensity & quality
- intensity: brightness affecting highlights
- bloom: internal optical/sensor glow
- scatter: diffusion by particles or surfaces
spectral
- color: correlated color temperature and tint
optics
- refractive shaping: lens curvature/refractive index converging/diverging rays
- focal length: physical distance between lens and sensor for focus at infinity
geometry at capture
- ray density: number of rays per area at sensor
- focus state: convergence accuracy on sensor plane
causes and effects (derived from above variables)
- inverse-square law: intensity ∝ 1 / distance²
- long focal lengths: require greater sensor - lens distance -> longer barrels; barrels block oblique rays, narrowing directionality structurally
- out of focus: blur circles and sharpness loss
- low ray density: dim or oblique light reduces brightness despite correct focus
- distant extended source: small subtended angle -> point-like appearance, angular collapse
- diffuse light: larger area increases softness; distance still controls falloff
guidelines and practice
- natural sunlight/window: large relative source size, consistent direction, stable color (except golden hour/foliage), shaped by environment, single dominant source
- artificial studio pitfalls: multiple unmotivated sources, unnatural placements (e.g. under-chin), excessive uniformity, mismatched scale/placement
- background lighting: use gradients and controlled color; black = intense/mysterious/elegant; white = airy/clean/high-key; seamless materials; tape edges regular
- reference practice: study photography, CGI art, and film stills for lighting ideas