generates sound using structured broadband energy distributions — filtered, clustered, and animated. forms shape the density, spread, and modulation of energy across time and spectrum.
0
static band
description: fixed frequency band with flat spectral energy
real-world analogy: pink/brown/white noise filtered by bandpass
notes: a
sets center, b
sets width
1
animated band
description: slow modulation of center and width
real-world analogy: wind, unstable airflow
notes: a
sets movement speed, b
sets range
2
clustered grains
description: bursts of noise in narrow frequency regions
real-world analogy: fire crackle, sand
notes: a
= cluster density, b
= duration spread
3
chaotic spread
description: deterministic chaos across spectrum
real-world analogy: insects, swarm, burning wire
notes: based on logistic/baker maps
0
static band
a
: band center (0 = low, 1 = high)
b
: bandwidth (0 = narrow, 1 = wide)
1
animated band
a
: modulation speed
b
: modulation range
2
clustered grains
a
: cluster density
b
: cluster time spread
3
chaotic spread
a
: chaos intensity
b
: temporal correlation
parameters are bounded: a, b ∈ [0, 1]
.
all noise is built from additive filtered bands — no procedural or pseudo-random generation. behaviors are repeatable and precomputed. filters and cluster placements are static functions of (a, b)
and form id.
dynamics
or envelopes
)decorators
)the noise
domain brings full structural modeling of broadband, non-tonal sources into the system. integrated as a core generator class, it enables:
with sinusoidal
and noise
, the engine achieves complete coverage of deterministic sonic generators.