defines reusable rhythmic motifs mapped onto a stream of triggers. patterns impose local structure and phrasing atop incoming onset lists, regardless of whether they are generated by grid
(metrical) or field
(non-metrical) domains.
id 0 fixed pattern
description: plays the same on/off or velocity sequence every cycle
real-world analogy: drum machine step sequence
notes:
a: pattern index or morph position in a preset bank
b: density trim (0 = mute, 1 = full pattern)
input: accepts any trigger stream, field or grid
id 1 rotating shift
description: circularly shifts the pattern each repetition
real-world analogy: rotating clave, staggered motif
notes:
a: shift length (scaled to trigger stream length)
b: shift direction (0 = left, 1 = right)
produces variation while preserving content
id 2 transforming
description: modifies the pattern using operations like reverse, invert, or retrograde
real-world analogy: classical variation technique
notes:
a: transformation type (from ops list)
b: transformation depth or mix
enables evolving phrasing from static seeds
together they cover static repetition, controlled change, and structural transformation — applicable to any sequence of trigger times, metrical or not.
density
or generative
domains)structure
layer)pattern
brings modular phrasing to any onset stream — whether locked to a grid or distributed by a natural field. these three forms offer a minimal and powerful basis for local temporal structure, without violating the system's deterministic and parametric constraints.