defines non-metrical onset distributions: stochastic clouds, chaotic intervals, continuous-time drifts. used for naturalistic textures (rain, fire, random impulses) and non-cyclic materials.
each form outputs an explicit list of onset timestamps (in beats) over a finite window, resolved entirely at compile time.
this domain is complementary to grid
; together they span the full onset space.
0
explicit list
1
poisson cloud
a
controls rate, b
controls window length normalisation2
logistic chaos
a
sets chaos parameter r
, b
scales average spacing3
gaussian density curve
a
peak position, b
spread4
drift walk
description: random-walk deviations around a nominal period, accumulating drift
real-world analogy: human rubato, tape-loop wow & flutter
notes: a
nominal period, b
drift strength
0
explicit list
a
(unused)b
(unused)1
poisson cloud
a
mean rate λ (events per beat)b
window proportion (0 → short, 1 → full segment)2
logistic chaos
a
chaos strength (r
from 3.7 to 4.0)b
mean spacing scaler3
gaussian density curve
a
centre position (0 = start, 1 = end)b
width (small → narrow burst, large → wide spread)4
drift walk
a
base period (beats)
b
drift coefficient (0 = stable, 1 = high drift)
all parameters: a, b ∈ [0, 1]
.
each form is perceptually distinct and cannot be reproduced by the others with only two parameters.
field
fills the onset gaps left by grid
, providing deterministic but non-metrical timing generators.
with both domains active, the composer can author anything from strict drum grooves to chaotic rainfall - all within the project's static, parametric framework.