defines how motifs or sequences repeat: as copies, decaying echoes, nested variants, or time-shifted mirrors.
the repetition domain governs how a core motif or sequence is reproduced over time without altering its intrinsic content. as part of the interplay layer, it enables structural cohesion and recognizability by mapping a motif onto itself through temporal copies, echoes, inversions, and hierarchical nests. all behaviors are pre-resolved and purely additive-no runtime modifications or reactive feedback.
each form uses parameters a
and b
in [0,1]
, remapped to perceptually relevant variables. forms are irreducible and non-overlapping:
copy
echo
mirror
nested
behavior: recursively repeats the motif within scaled time layers.
analogy: russian nesting dolls
a: number of nesting levels (1–4)
b: duration scaling per level (0.5–1.0)
copy
a
: maps to repeat count (via 1 + floor(7·a)
)b
: controls spacing ratio between each repetitionecho
a
: feedback gain (0 = full decay, 0.9 = near-infinite)b
: delay time relative to motif lengthmirror
a
: balance between original and mirrored versionb
: time offset of mirrored entrynested
a
: number of levels of recursion
b
: duration shrinkage per nesting level
variation
domain.field
or variation
.dynamics
, decorators
, or envelopes
.the repetition
domain defines how motifs reappear without transformation. its four forms-copy, echo, mirror, and nested-provide a compact, orthogonal set of strategies for creating recognizable structure through recurrence. fully deterministic and irreducibly distinct, they anchor the interplay layer with time-based cohesion.