# digital signal processing signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. # additive synthesis this document series explores a minimal, compositional, and functional framework and model for additive musical sound synthesis. * [basics](sound/synthesis/basics.html) * [instruments](sound/synthesis/instruments.html) * [structure and timing](sound/synthesis/structure-and-timing.html) * [melody and composition](sound/synthesis/melody-and-composition.html) * [control and variation](sound/synthesis/control-and-variation.html) * [advanced ideas and concepts](sound/synthesis/advanced-concepts.html) # alternative synthesis methods * [general](sound/alternative-synthesis.html) * [resynthesis](sound/alternative-synthesis/resynthesis.html) * [fm-synthesis](sound/alternative-synthesis/fm-synthesis.html) # implementation notes * [general](sound/implementation.html) * [frequency filtering](sound/implementation/filters.html) * [phase generation](sound/implementation/phase-generation.html) * [convolution](convolution.html) # other * [random notes](sound/other/notes.html) * [sph-sp](https://github.com/sph-mn/sph-sp) sound synthesis library # links * online book: [the scientist and engineer's guide to digital signal processing](http://www.dspguide.com/pdfbook.htm) * book: The Computer Music Tutorial by Curtis Roads (1256 pages) * online book: [spectral audio signal processing](https://www.dsprelated.com/freebooks/sasp/) by julius o. smith iii * [sound texture perception via statistics of the auditory periphery: evidence from sound synthesis](https://www.semanticscholar.org/paper/Sound-Texture-Perception-via-Statistics-of-the-from-McDermott-Simoncelli/1c6ac9844de18855f51e13437c84e869590e4b1e). synthesis of sound textures * [puredata](http://puredata.info/) graphical dsp programming. easy to create graphical interfaces with controls, for example when linking multiple midi devices