2019-06-17

tekken 7

an alternative command notation

  • 1 2 3 4: buttons starting from the top left
  • a b c d e f g h: digipad: starting from the top and including diagonals. a c e g is up forward down back, and b d f h is forward up, forward down, backward down, backward up
  • -: at the same time
  • ,: pause
  • (identifier): condition, for example while standing or side step

  • needs only one character for directions
  • doesnt use commas for the frequent case of buttons pressed in succession, less characters needed overall
  • directions not ambiguous as could be with fu fd bd bu / uf df db uf
  • doesnt need abbreviations like qcf because edc is short enough
  • downside: names for directions are harder to learn
  • start of digipad directions chosen to match the order in margin or padding properties of css
  • could also use ufdb for straight directions and abcd for diagonals

examples

b-1-2
23422
(ss)3

vs common command notation

u/f+1+2
2, 3, 4, 2, 2
SS+3

fighting stick vs pad

  • fighting stick: louder when used, might not be as precise for exact direction input especially with square type sticks. longer paths for quick direction changes or repetitions. easier button input because fingers directly on buttons like a keyboard. more ergonomic hand position
  • pad: more difficult button control. digipad half circles and circles are rough on the thumb but decently possible. easier to go back to neutral and quickier digipad input