# photography # fundamental model light source * pose * position * orientation * support geometry * size * shape * magnitude: total source strength * spatial profile: emission distribution across the source surface * angular profile: emission distribution by direction * spectrum: wavelength distribution; approximately temperature + tint when sufficient lighting system * source count: number of independently controlled sources * layering: superposition and spatial arrangement of source contributions scene * geometry: surfaces, orientation, distances, occlusion, visibility * material transport * diffuse reflection * specular reflection * transmission * subsurface transport camera * viewpoint and projection * focus / depth response * exposure integration * spectral response * spatial transfer * diffraction * diffusion * bloom * halation * flare * recording / tone response conditional * temporal profile: flash duration, flicker, synchronization * polarization: when source, material, or camera is polarization-sensitive # derived lighting properties * apparent extent: angular size and shape of the emitting field as seen from the subject * incidence angle: source direction relative to a surface * softness: shadow-transition character produced mainly by apparent extent and geometry * coverage: illuminated region produced by pose, angular profile, and scene geometry * feathering: placement of the target within a nonuniform angular profile * spatial falloff: change in illumination across space * exposure contribution: result of source magnitude, geometry, distribution, spectrum, and receiving surface * rim / outline: source-scene-camera configuration producing visible edge illumination * glow: appearance produced by transmission, scattering, broad highlights, diffusion, bloom, halation, flare, or local contrast # principal relations * source distance changes apparent extent, exposure, and spatial exposure gradients * source orientation changes illumination without changing source position * physical source size != apparent source extent * source magnitude != received exposure * same exposure != same lighting * support geometry != spatial profile * apparent extent != angular profile * softness is derived, not a source property * layering is a relation among sources, not a light property * scene material can radically change the photographed result without changing the source * camera spatial transfer can create glow-like structure absent from the scene illumination inverse-square behavior * irradiance approaches `1 / distance²` for a sufficiently small source in free space * extended nearby sources require geometric treatment rather than simple point-source approximation # optics and capture focal length * controls projection scale and angle of view for a given sensor format * does not by itself determine perspective; viewpoint does * longer focal length + greater camera distance can produce narrower framing with compressed apparent depth relations focus * correct focus maps a scene depth sharply onto the image plane * defocus produces blur circles whose size depends on aperture, focus distance, subject distance, focal length, and sensor geometry aperture * controls admitted light and contributes to depth of field, diffraction, and blur geometry viewpoint * determines perspective and relative geometric projection * lens choice determines how much of that projected field is recorded # lighting practice natural light * sunlight: very distant, small apparent angular source, strongly directional unless modified by atmosphere or environment * window light: extended source whose apparent extent depends strongly on subject distance and window geometry * environment can add reflected and transmitted contributions while one source remains dominant * spectrum varies with time, weather, surroundings, and transmitted/reflected surfaces studio light * begin with one motivated dominant source * control independently: * pose * apparent extent * magnitude * angular profile * spectrum * add sources only when an additional independently controlled contribution is required * avoid accidental conflicts in direction, spectrum, shadow structure, or visual motivation background * control independently from the subject when necessary * gradients arise from source pose, distribution, distance, and background geometry * black backgrounds emphasize separation, edge structure, and local contrast * white backgrounds require sufficient illumination and spill control to remain clean * seamless surfaces and regular edges reduce unintended geometric structure reference practice * study photography, film stills, paintings, and CGI by reconstructing: * source count * source pose * apparent extent * angular profile * relative magnitude * spectrum * material response * camera response