# digital signal processing "signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency" # subtopics * [notes](sound/notes.html) * [phase generation](sound/phase-generation.html) * [synthesis](sound/synthesis.html) * [rhythm and melody](sound/onset-pitch.html) * [analysis and resynthesis](sound/resynthesis.html) * [convolution](convolution.html) * [frequency filtering](sound/filters.html) * [sph current framework for music creation](sound/sph.html) * [toolset implementation](sound/implementation.html) # links * online book: [the scientist and engineer's guide to digital signal processing](http://www.dspguide.com/pdfbook.htm) * book: The Computer Music Tutorial by Curtis Roads (1256 pages) * online book: [spectral audio signal processing](https://www.dsprelated.com/freebooks/sasp/) by julius o. smith iii * [sound texture perception via statistics of the auditory periphery: evidence from sound synthesis](https://www.semanticscholar.org/paper/Sound-Texture-Perception-via-Statistics-of-the-from-McDermott-Simoncelli/1c6ac9844de18855f51e13437c84e869590e4b1e). synthesis of sound textures * [puredata](http://puredata.info/) graphical dsp programming. easy to create graphical interfaces with controls, for example when linking multiple midi devices